Bravo Force .
A collection of environmental Arena based levels for the shooter game 'Bravo Force' (iOS + Android).
I was responsible 3D Modelling environments, texturing and scene lighting plus technical workflows including Nav-Meshs and light probes within Unity game engine, shader work was done in unity shader forge.
Shaders created, a vertex colour shader to add more contrast to the walls and help blend tiling textures.
Also VFX.
Most texture work was done at 1024x1024 tiles and I created a 1024 Trim sheet.
Characters were retopologized from hi-res sculpts provided by the concept artist, where I created a baking work flow to get the stylized look.